Marder II continued

In the meantime, I added the ammunition boxes on the back of the vehicle, as well as the drivers compartment. I also finished the side armors, which were painted and weathered inside, and then added to the hull. Before I will mount the main gun, I decided to finish the running gear first to minimize the need for handling the model with the gun mounted. Due to the very open construction, the build is a constant iteration from building to painting to building again.

So I started to add mud and dust, and also worked on a set of Friul tracks.

The mud texture consists of a mixture from acrylic paint, artists’ acrylic medium, real earth and plaster. After having tried some readily mixed diorama mud products, I am quite sure that these are also based on simple artists’ acrylic medium. So it is a much more flexible approach to create this on your own, and also the earth texture can be varied and better controlled by mixing it yourself. The plaster is also a quite useful ingredient, as it helps to add texture as well and guarantees a dead matt finish of the mud.

New project: Panzerjaeger I

Still working on the Marder II, I started to build the next open top tank hunter, the very first of its kind: the Panzerjaeger I. This vehicle consisted of a Chech 47mm anti tank gun mounted on a Panzer I B chassis, and was manufactured from 1940 to 1941. Despite its obvious shortcomings, being under-motorized, providing not enough space and minimal protection for the crew, it still was a effective weapon not only used against enemy tanks, but also against machine gun nests or buildings.

The kit is from Dragon, with an extensive array of Aber sets available. I also bought the upper hull, the basic set and fenders from Aber. As with the Marder, I started building the interior that will be completely painted and weathered, before I glue the hull parts together and finish the build. The interior is simpler than the one from the Marder, and a lot of nice details like the vision ports are contained in the Aber sets.

This is the current state of the build: